Some enemies are also invisible, while others shoot projectiles. Most of the time, the larger ones are harder to kill. All of the enemies have a random color and size. In Crimsonland, there is a wide array of enemies. *The last freeware version 1.4 of Crimsonland supports only 2 modes.
#Crimsonland version 1.9.93 how to#
*Tutorial: This mode instructs in the play of Crimsonland, including the use of perks, how to fire weapons, move around, etc. Type in the words and the player character will fire his shotgun in an attempt to kill the enemy. *Typ-O-Shooter: A unique mode in which the enemies come in with words over their heads. This is a very fast mode with games typically lasting less than a minute. In this mode, the goal is to stay alive as long as possible. There are no perks, upgrades, or weapons available, but the assault rifle has no reload. With the assault rifle as the starting weapon, the player must hold off a constant waves of enemies as long as possible. *Rush: This mode, like Survival, continues until the character's death. It is the most commonly played game mode and constitutes the main focus of the game. This mode continues until the player character's death. As the game progresses more and different types of monsters begin to appear. The pistol is the starting weapon, though a different weapon will drop from one of the first enemies killed. *Survival: In this mode, the player's objective is to stay alive to achieve the highest score possible. Each level has a limited number of enemies that will spawn before you win. Each episode has a different terrain type, such as grassy, or ice. In September 9, 2003, a new version was released that added more weapons, perks, and a new 5th episode to the game. Originally, the game had 4 episodes, with 10 levels in each one. *Quest: This is essentially the "campaign" mode of the game. Throughout the game, the enemies will drop certain bonuses which help the player character live longer, kill more enemies and gain a higher score.Ĭrimsonland v1.9.8 features a wide array of modes for the single player and two player game. A strange occurrence in this is that some weapons have skipped numbers in the game, and that two of these are the already discovered: "Blade Gun" and "Shrinkifier 3k". A rocket launcher, for example, only has five rockets before it reloads, while an assault rifle has 25 rounds.Įach weapon that is unlocked is shown in the "Weapons Database" inside of the game. Also, all weapons have a different amount of ammo in storage. If the player obtains the "mean minigun", the character will move very slowly, but will have lots of fire power. Some weapons have an impact on the player characters' speed. The pulse-gun, for example, has virtually no reload time, but isn't very effective against hordes of enemies. The chance of this happening is very high if the enemy is killed by a pistol shot, but is otherwise quite low if another weapon is used.Īll weapons have a reload time, depending on how powerful they are. Killed enemies occasionally drop weapons, typically a random weapon from the pool of currently unlocked weapons, to be picked up by the player, or not, according to preference. The most basic weapon in the game is the pistol, which is the starting weapon in most levels of the game. As levels are completed in normal difficulty Quest mode, weapons are occasionally unlocked. There is a total of 25 weapons, along with a few secret ones. Some perks have prerequisites, such as gaining a weaker version of the perk first.Ĭrimsonland boasts a wide array of weapons. When a level is gained, generally five perks are randomly chosen to be made available, although some perks such as Perk Expert will modify how many and which perks can be displayed. Some perks improve reload times, while one makes the player character for 30 seconds before killing him. As the character gains successively higher levels, more experience is needed to gain a level, and get more perks. When a certain amount of "Exp" has been acquired, the character gains a level, allowing the selection of an additional perk. In Crimsonland, there are several aspects of gameplay.Īs more aliens are killed, the player character gets experience points. Crimsonland 2 is reportedly in the making. The game also borrows much of its style and gameplay from the 1982 William's arcade game Robotron.
#Crimsonland version 1.9.93 Pc#
The player moves around using the keyboard and aims with his mouse, similar to early PC arcade games such as Abuse.
This 2D game utilises a top down view with scrollable screen. This objective is accomplished using a variety of weapons, perks and bonuses. The player must defend himself against thousands of aliens that surround him. Crimsonland is a shoot 'em up style computer game, released in April 22, 2003.